We are an independent game development studio collaborating to create games that bridge contradictions: larger, but more intimate; strategic, but joyfully simple; challenging, but immensely fun. Marrow is self-funded. Our core team of four worked side-by-side for years before joining forces on Marrow:
D. Knemeyer
Design
Tabletop game designer, user experience expert, and AI pioneer, Dirk is the visionary behind our designs, our writer, and the leader of our team. They are a co-host of The Game Design Round Table podcast, a show by game designers and for game designers, since 2012 and also hosted Creative Next, a 2018-2020 podcast exploring AI’s future impacts on creative work.
S. Suh
Art
Creative director, scientific illustrator, and animator, Su Min is the author of our game art. With nearly a decade providing high-quality professional art to research scientists and biotech companies, she brings an incredible talent for conceptualization and high style to her work.
C. Lopez-Hidalgo
Development
Engineer and head of our live services, Carlos is our main programmer. During 13 years as a full-stack developer he has led or contributed to software projects large and small. He is the hub of Marrow’s engineering and code base.
M. Mata
Operations
Community and operations manager, Marisa is the glue for our team and the conduit for our players. For five years she has been the magic keeping our people, projects, and things at their absolute best.